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A rather big update today...
I created a tool for Red Faction that extracts the VPP resource files, added a document describing the SOD file format used in Star Trek: Armada written by Steve Williams, the games' Storm3D engine lead programmer. I also added three tools made by Deniz Oezmen: a file extractor for The 7th Guest, one for The 11th Hour (both in the Trilobyte section), and a file decompressor for Star Trek: Starfleet Academy (under Interplay).
Then some more words: The EMI Resource Viewer project is dead. But don't fear, savior is near. I'm planning a new project that will support all bundle formats used in LucasArts games, e.g. all Bun and Lab formats, with the most support put on the files from Escape from Monkey Island and Grim Fandango. Another center will be the partially support of Smush animations and probably Plug-Ins...but I'm telling too much...time will tell.
So, have a good day!
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